Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Skills Athletics +5, Intimidation +1, Stealth +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Spiked Shield. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 10 (2d6 + 3) piercing damage, then the target must succeed on a DC 14 strength saving throw or be knocked Prone. 

Description

The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield into battle that it uses like a plow, bashing aside whatever it encounters.

Volo's Guide to Monsters

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

HallaarKiirgalan

Comments

Posts Quoted:
Reply
Clear All Quotes