Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Stomp. if the boar stomps its foot forcefully onto the ground spikes rise up in a 6 foot radius around the boar dealing 1d8 + 2 piercing damage to any creature in the radius.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
spellcasting. this creature can cast magic missles as if it were using a level 2 spell slot
Call for help. the boar can make a noise audible to 100 feet 1d4 boars run to help this creature
Mysterious aid. the streaks on the streaks on the boar's tusks turn green and the boar and its allies regenerate 1d8 health and the streaks on the boar's tusks turn blue again.
Description
A very large boar with blue streaks down its tusks
note for DM: the player can see that this beast is magical using the detect magic spell.
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