Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Multiattack. The doppelganger makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Confuse. The Object Echofolk targets one humanoid it can see within 30ft of it. It must succeed on a DC 15 Wisdom Saving throw or become frightened. The targets head fills with static as they suddenly believe themselves to be the one mimicing. They fail to see the Object Echolfolk as anything out of place, and believe themselves to be at fault for any differences between the two. The creature must use its reaction to run its full movement away, and, if possible, it desires to move towards The Cameraman. The creature will not move into any dangerous/deadly teritory. This effect lasts up to 24 hours, and the creature may repeat the save at the end of each of its turns.
Description
The Creature Echofolk mimics a creature it has seen, and so nobody really knows what one looks like. It retains this form even after death. This mimicry is not perfect, and is flawed from a range of minor changes such as the wrong eye colour, to major changes such as lacking limbs/features, gaining wrong limbs/features or being unable to function and move as the creature it is mimicing would. This is up to the DM's discretion.
It's only desire is to send people away to its master, The Cameraman, who has granted it the ability to live freely. As such it copies an object in order to use its Confusion ability to send people to The Cameraman
Comments