Caught by the Cat’s Eyes (Unique Skill see feats): Once each day, the Tressym showcases its affinity for treasures by gifting its bonded partner. Roll two D4 dice: if they match, the Tressym uncovers treasure worth 1 to 30 gold. A rare match of both dice showing 1 reveals exceptional riches worth 50 to 100 gold—a gem, enchanted trinket, or valuable item.
For matching pairs of numbers (2-4), a thoughtful gift is presented, varying from modest trinkets to more substantial items. Non-matching numbers yield a simpler gift like a feather or a mundane item.
Moreover, if both dice show an odd number, the Tressym’s gift’s origin is left to randomness. If both dice display an even number, the gift comes from someone or something, reflecting the Tressym’s unique knack for sentimentality.
• Keen Senses: The Tressym has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
• Detect Invisibility: The Tressym has advantage on Wisdom (Perception) checks to detect invisible creatures or objects.
• Luck: The Tressym can use the benefits of the Lucky feat up to three times per day, allowing the Tressym or it’s bonded partner to reroll attack rolls, saving throws, or ability checks.
• Shared Alertness: The Tressym’s presence grants their bonded partner advantage on Wisdom (Perception) checks to notice hidden or stealthy creatures or objects, they now also roll initiative with advantage and cannot be surprised.
• Remove Fear: The Tressym can touch a creature as an action, granting advantage on their next saving throw against being frightened.
• Bestow Heroism: The Tressym can touch a creature as an action, granting them the effects of the Heroism spell (3rd-level) for 1 minute. (+19 temporary health points)
• Multiattack: The Tressym makes a bite attack and a claws attack.
• Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8+8 piercing damage.
• Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6+8 slashing damage.
• Startling Hiss: The Tressym can use its reaction to emit a startling hiss, distracting an enemy that just attacked it. The attacker must make a Wisdom saving throw or have disadvantage on their next attack roll.
Description
As the Tressym continued its journey alongside the cleric, the passage of time saw it grow from a juvenile Siamese Tressym into a magnificent adult creature, its graceful form embodying the harmony of the bonds it had forged.
Its once-playful antics evolved into calculated movements, a reflection of the maturity that had come with experience. The Siamese Tressym's fur, now lustrous and richly colored, shimmered with an otherworldly radiance that caught the light like a starlit night. Its eyes, filled with a deep understanding of the world, held an unwavering connection to the cleric who had been its steadfast companion.
The Tressym's magical abilities had expanded in proportion to its growth. With every challenge faced, every obstacle overcome, its innate talents had matured into a formidable power. The bond it shared with the cleric remained as unbreakable as ever, each gift of magic and loyalty a testament to the journey they had embarked upon together.
As the adult Tressym soared through the skies, its presence became a symbol of hope and courage to those who crossed its path. Its wisdom and experiences were woven into its every action, guiding its choices and instincts. Together, the cleric and the Tressym traversed the world, the embodiment of the power of companionship and the realization of their shared destiny.
The adult Tressym's story continued to unfold, with each adventure shaping its path and revealing the depth of its character. With every new dawn, its presence served as a reminder that growth, wisdom, and the bond between two souls were the true sources of strength in a world brimming with magic and mystery.
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