Tiny Monstrosity, Neutral Evil
Armor Class 12
Hit Points 20 (6d4)
Speed 40 ft., climb 30 ft.
STR
5 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
14 (+2)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +3, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common, Elvish, Telepathy Can only communicate telepathically up 120 ft. --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ethereal Awareness. The shadow cat can see ethereal creatures and objects.

Keen Smell. The shadow cat has advantage on Wisdom (Perception) checks that rely on smell.

Shadow Blend. While in dim light or darkness, the shadow cat can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow cat uses a bonus action to end it or until the shadow cat attacks, is in bright light, or is incapacitated.

Sunlight Weakness. While in bright light created by sunlight, the shadow cat has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2019 7:02:06 PM
4
0
1
Coming Soon
6/21/2019 7:13:28 PM
8
1
1.5
Coming Soon

Monster Tags: Misc Creaturemonstrosity

Habitat: ForestGrasslandUrban

ReDwarf

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