Ethereal Awareness. The shadow cat can see ethereal creatures and objects.
Keen Smell. The shadow cat has advantage on Wisdom (Perception) checks that rely on smell.
Shadow Blend. While in dim light or darkness, the shadow cat can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow cat uses a bonus action to end it or until the shadow cat attacks, is in bright light, or is incapacitated.
Sunlight Weakness. While in bright light created by sunlight, the shadow cat has disadvantage on attack rolls, ability checks, and saving throws.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Previous Versions
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6/21/2019 7:02:06 PM
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4
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0
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1
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Coming Soon
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6/21/2019 7:13:28 PM
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8
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1
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1.5
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Coming Soon
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