Medium Humanoid (Human), Neutral Evil
Armor Class 20 (+3 half plate)
Hit Points 160 (16d8 + 32)
Speed 50 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +8, DEX +6, CON +7, WIS +7
Skills Insight +8, Intimidation +7, Perception +8
Damage Resistances Acid, Cold, Fire, Force, Lightning, Necrotic, Psychic, Radiant
Damage Immunities Thunder
Condition Immunities Deafened
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Abyssal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Blood Curse of Binding (3/Day). As a bonus action, Ashton targets one creature it can see within 30 feet of it. The target must succeed on a DC 20 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Blood Frenzy. Ashton has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Brand of Castigation. When Ashton damages a creature with his weapon he can channel hemocraft magic to sear an arcane brand into that creature (no action required). He always know the direction to the branded creature as long as it’s on the same plane as him. Further, each time the branded creature deals damage to him or a creature he can see within 30 feet of him, the branded creature takes 8 psychic damage.

Additionally, a branded creature can’t take the dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.

This brand lasts until he dismisses it or until the brand is dispelled with dispel magic. The brand is treated as an 8th level spell.

Innate Spellcasting (1/Day). Ashton  can innately cast hex. Its innate spellcasting ability is Intelligence.

Magic Resistance. Ashton has advantage on saving throws against spells and other magical effects.

Sound Shield. Ashton has resistance to energy damage. A creature that touches Ashton, hits him with a melee attack or ends their turn adjacent to him, takes (1d10) thunder damage. 

 

Actions

Multiattack. Ashton attacks twice with a weapon or once with Cone of Sound.

Sound Bakkoto. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 12 (2d12) thunder damage.

Cone of Sound (Recharge 5–6). A blast of concussive force erupts in an 80-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 36 (12d6) thunder damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Ravenous Blade. As a bonus action Ashton can take 1d8 necrotic damage to immediately regain the use of his Cone of Sound Action or to take an additional attack action on his turn. This damage can not be resisted in any way.

Reactions

Blood Curse of the Eyeless.  When a creature Ashton can see within 30 feet of him makes an attack, he can use his reaction to roll a d8 and subtract the number rolled from that attack roll and any other attack rolls until the start of Ashtons next turn. The creature is immune to this curse if it is immune to the blinded condition.

LeonCoarse

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