Huge Monstrosity, Unaligned
Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws STR +7, CON +8
Skills Perception +1
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 11
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Blasphemous Rage. When the cleric beast is reduced to less than 30 hit points, it unleashes an ear-piercing howl, and is enraged. While enraged, the cleric beast's Strength score becomes 22.

Fear of Fire. If the cleric beast is subjected to fire damage, it must use its reaction to move up to 15 feet directly away from the source of the damage. It does not move into obviously harmful areas, such as a bottomless pit or a bonfire, and this movement does not provoke opportunity attacks.

Actions

Multiattack. The cleric beast makes 2 attacks: 1 with its mutated arm, and 1 with its bestial claw.

Mutated Arm. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Bestial Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

 

Description

Formerly a priest of divine powers, a cleric beast is a more terrifying and grotesque monster. Beyond the likes of a mere lycanthrope, a cleric beast has been permanently transformed by the beast plague, a long-running and dreaded disease running through the old, blood-stained streets of Aramur.

Habitat: Urban

KingSl4yer

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