Medium Undead, Neutral Evil
Armor Class 7 Natural armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Radiant
Damage Resistances Fire, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Like their traditional zombie counterparts, burnt corpses move with a jerky, uneven gait. The smell of their charred skin and smouldering flesh serves only to further enhance their fetid stench. Any clothes they wore in life have burned away, leaving their cracked and peeling skin on full, foul display.

Monster Tags: undeadhumanoid

Habitat: Urban

KittyKat2648

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