Brave. The Breezeguard has advantage on saving throws against being frightened.
Sentinel. When the Breezeguard hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Multiattack. The knight makes two melee attacks.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10+2) piercing damage.
Polearm Master. When the Breezeguard takes the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, they can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.
Polearm Master. While you are wielding a glaive, halberd, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
Description
Breezeguards or Breezers as dubbed by the locals are the main policing force of the city of Iora as well as the bulk of its heavy infantry when it comes to war times.
Comments