Large Monstrosity, Unaligned
Armor Class 12 Natural Armor
Hit Points 17 (2d10 + 5)
Speed 60 ft., Climb 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws DEX +6
Skills Perception +3, Stealth +6
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The Araquine can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the Araquine knows the exact location of any other creature in contact with the same web.

Web Walker. The Araquine ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) Piercing damage. The target must then make a DC 13 Constitution saving throw or become Poisoned for 1 minute, taking 6 [1d6 + 2] Poison damage each turn.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d4 + 3) Bludgeoning damage. 

Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: The target is Restrained by webbing. As an action, the Restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire and slashing damage; immunity to bludgeoning, poison, and psychic damage).

Description

Araquines, also known as spider-horses, are an artificially created form of domesticated animal created by the Drow for surface travel. While the body is primarily equine, it has four pairs of legs and the head has eight compound eyes in addition to fanged mandibles.

They were made to be faster and more versatile than normal horses, being able to carry their rider up vertical surfaces much more efficiently than a normal steed. However, this often requires the use of a special saddle so the rider will not fall out mid-climb. These beasts are also prized for their ability to spin webs, which can be sturdy enough to lower itself and cargo from high distances, as well as ensnare trespassers upon a campsite.

Made as they are, these beasts of burden cannot reproduce and require manufacturing to replenish their numbers. Because they scare normal animals, they end up being attached to their handler; who they will protect with their lives.

Habitat: Underdark

QueenOfCreation

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