Magic Resistance. Bestesbulzibar has advantage on saving throws against spells and other magical effects.
Magic Attacks. Bestesbulzibar’s attacks are magical.
Legendary Resistance (2/Day). If the demon fails a saving throw, it can choose to succeed instead.
Horrific Mind (Recharge 4-6). Whenever the demon telepathically speaks to a living creature or Intelligence 21 or lower, it can choose to empower its words with a strange, dementing version of the Abyssal tongue to cause one of two effects.
- Upon hearing the demon's revealing words of destruction, the target creature must succeed on a DC 18 Wisdom or Intelligence saving throw (demon's choice) or be dominated. While dominated, the creature serves the demon as a willing fanatic of bloodlust and mayhem.
Innate Spellcasting. The demon's spellcasting ability is Charisma (spell save DC 18). The demon can innately cast the following spells, requiring no material components:
At will: dispel magic, cause fear, fear
2/day each: Wall of stone, Confusion, Phantasmal Killer
Multiattack. The demon makes two attacks: one with claws and one with its tail.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 5) slashing damage + 6 (1d12) necrotic damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (1d10 + 4) bludgeoning damage + 5 (1d10) necrotic damage and the target must succeed on a DC 18 Strength saving throw or be knocked grappled.
Bestesbulzibar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.
Teleport. The demon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Tail attack. The demon uses his tail attack, if there is a grappled creature it will be thrown up to 80ft distance, taking 2d8 bludgeoning damage. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (1d10 + 4)
Cast a Spell (Costs 3 Actions). The demon casts a spell from its list of prepared spells, using a spell slot as normal.
Description
The Dactyl Demon possession form. After having possessed a creature for long periods the demon can polymorph in his original form for a limited amount of time. If the hit points are reduced to 0, the spirit becomes vulnerable and can be exorcised.
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