Armor Class
13
Natural armor
Hit Points
95
(10d12 + 30)
Speed
40 ft.
STR
20
(+5)
DEX
20
(+5)
CON
16
(+3)
INT
2
(-4)
WIS
14
(+2)
CHA
8
(-1)
Skills
Perception +5
Damage Resistances
Acid
Senses
Passive Perception 15
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Neck Slap. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage.
Acid Breath (Recharge 6). The giraffe exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one.
Description
This giraffe was born in faraway wastelands, bred by demented zookeepers who fed it a steady diet of acid every day, in an attempt to kill it. Instead, they made it stronger! Now it will have its revenge on the world.
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