Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Crystal Bound. The bear can not betray the bearer of it's crystal powers, thus is immune to effects that would allow it to attack or interact differently towards Crystals Druids or Crystal Soldiers.
Crystal Power. Magical power that comes from crystals forming unnaturally on the body of the host. This power can vary based on what plane it comes from. (This can be changed up to the DM's requirements)
Multiattack. The bear makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 1d8 acid damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 1d8 acid damage.
Crystal Shillelagh. (Recharge 5-6). Bonus Action. The Claws attack and Bite attack becomes 2d8 + 6 magical slashing damage and 1d8 acid damage till the end of the turn.
Crystal Eruption. (Recharge 8). Magic Ranged Attack: Dexterity saving throw 15, 120 feet (20 foot cube). Hit: 3d12 bludgeoning damage or half as much on a success. Affected ground becomes difficult terrain until cleared. Each 5-foot square portion of the area requires at least 1 minute to clear by hand.
Unnatural Roar. Can cause a powerful roar that may frighten any foe nearby when struck by a melee attack. Each enemy creature within 10 feet of the bear must make a Wisdom saving throw DC of 15 or be frightened by the bear. Frightened creatures may attempt to break the fear by rolling at the end of each of there turns, breaking the fear will grant immunity to fear for the next 12 hours.
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