Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +4
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Apprentice Mage is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The apprentice mage has following wizard spells prepared:

Cantrips (at will): Mage Hand, Light, Ray of Frost

1st level (3 slots): Mage Armor, Magic Missile

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Bludgeoning damage.

Description

Apprentice Mages are usually under the tutelage of more powerful spellcasters, searching for strength in the arcane arts.

 

Monster Tags: NPC

Habitat: Urban

QueenOfCreation

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