Rage (1/day). In battle, the Barbarian fight with primal ferocity. On its turn, it can enter a rage as a bonus action.
While raging, it gain the following benefits if you aren't wearing heavy armor:
- The Barbarian have advantage on Strength checks and Strength saving throws.
- When it make a melee weapon attack using Strength, you gain a bonus to the damage roll (+2).
- Gain Resistance to bludgeoning, piercing, and slashing damage.
The rage lasts for 1 minute. It ends early if the Barbarian are knocked Unconscious or if its turn ends and the Barbarian hasn't attacked a hostile creature since its last turn or taken damage since then.
Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 +2) Slashing damage or 7 (1d10 +2) Slashing damage if used with two hands.
Description
Also known as brigands, barbarians are people who rely on pure strength and savagery in combat. Barbarians tend to make their homes in mountainous regions that organized armies have difficulty invading. Barbarians commonly make up thief groups, but it is common for them to hire themselves to others for money.
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