Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 Leather Armor
Hit Points 13 (2d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Skills Arcana +2, Deception +4, Intimidation +4, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being Charmed or Frightened.

Spellcasting. The Cultist is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The cultist has following cleric spells prepared:

Cantrips (at will): Eldritch Blast, Chill Touch

1st level (2 slots): Hellish Rebuke, Arms of Hadar

 

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) Bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) Slashing damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Some even serve their dark masters as warlocks, pledged to use the arcane in the honor of the dark powers they are loyal to.

Monster Tags: NPC

Habitat: Urban

QueenOfCreation

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