Dark Devotion. The cultist has advantage on saving throws against being Charmed or Frightened.
Spellcasting. The Cultist is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The cultist has following cleric spells prepared:
Cantrips (at will): Eldritch Blast, Chill Touch
1st level (2 slots): Hellish Rebuke, Arms of Hadar
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) Bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) Slashing damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Some even serve their dark masters as warlocks, pledged to use the arcane in the honor of the dark powers they are loyal to.
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