Abyssal Aura. Any creature that starts its turn within 5 feet of the Abyssal Enforcer takes 3 (1d6) psychic damage.
Chaotic Resilience. The Abyssal Enforcer has advantage on saving throws against being charmed or frightened.
Multiattack. The Abyssal Enforcer makes two attacks: one with its Abyssal Claw and one with its Abyssal Glaive.
Abyssal Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage. The target must succeed on a DC 12 Strength saving throw or be pushed 5 feet away.
Abyssal Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 3 (1d6) necrotic damage.
Abyssal Leap (Recharge 5-6). The Abyssal Enforcer magically teleports up to 20 feet to an unoccupied space it can see. It then makes one Abyssal Claw attack.
Can unleash it's wings and has a flay speed equal to it's walking speed.
Opportunity attack
Comments