Medium Fiend (Demon), Chaotic Evil
Armor Class 13
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Senses Darkvision, Passive Perception 12
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Abyssal Aura. Any creature that starts its turn within 5 feet of the Abyssal Enforcer takes 3 (1d6) psychic damage.

Chaotic Resilience. The Abyssal Enforcer has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The Abyssal Enforcer makes two attacks: one with its Abyssal Claw and one with its Abyssal Glaive.

Abyssal Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage. The target must succeed on a DC 12 Strength saving throw or be pushed 5 feet away.

Abyssal Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 3 (1d6) necrotic damage.

Abyssal Leap (Recharge 5-6). The Abyssal Enforcer magically teleports up to 20 feet to an unoccupied space it can see. It then makes one Abyssal Claw attack.

Bonus Actions

Can unleash it's wings and has a flay speed equal to it's walking speed.

Reactions

Opportunity attack

Ryebread247

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