Small Humanoid (Goblinoid), Neutral Evil
Armor Class 11 (14 with mage armor)
Hit Points 11 (2d6 + 4)
Speed 30 ft.
STR
6 (-2)
DEX
13 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
8 (-1)
Skills Stealth +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting (Psionics). The blue's innate spellcasting ability is Intelligence (spell save DC 13). It can cast the following spells without components:

Cantrips (at will): mage hand (the hand is invisible), prestidigitation, vicious mockery

1st level (2 spell slots): charm person, mage armor

Nimble Escape. The blue can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d6 – 2) bludgeoning damage, or 2 (1d8 – 2) bludgeoning damage if used with two hands.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2019 1:05:40 AM
67
2
5.0
Coming Soon

Monster Tags: Goblinoid

Habitat: Grassland

Archlords

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