Wrestler. The Bodyguard has advantage on Strength (Athletics) checks made to initiate a grapple. Furthermore, it has advantage on attack rolls against the grappled opponent.
Pin Opponent. The bodyguard can use an action to pin a creature it is grappling. To do so, the slaver must succeed on a Strength (Athletics) contest. If it does, both the slaver and the creature it is grappling are Restrained until the grapple ends.
Multiattack. The slaver can make three ranged attacks, all three with its pistol or three punches.
Pistol. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 9 (1d10 + 3) Piercing damage.
Punch. Melee Unarmed Attack: +5 to hit, range 5 ft., one target. Hit. 3 (1d6 + Strength Modifier) Bludgeoning damage.
Description
Often found guarding high-profile individuals, a bodyguard rarely hesitates to throw themselves in the way of the one their guarding and and at hostiles.
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