Keen Sight. The bounty hunter has advantage on Wisdom (Perception) checks that rely on sight.
Expert Wrestler. The bounty hunter has advantage on Strength (Athletics) checks made to initiate a grapple. Furthermore, it has advantage on attack rolls against the grappled opponent.
Pin Opponent. The bounty hunter can use an action to pin a creature it is grappling. To do so, the slaver must succeed on a Strength (Athletics) contest. If it does, both the bounty hunter and the creature it is grappling are Restrained until the grapple ends.
Multiattack. The Bounty Hunter makes three melee attacks with its scimitar.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) Slashing damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., 1 target. Hit: 8 (1d6 + 5) Piercing damage.
Net (5/day). Ranged Attack: +4 to hit, range 5/15 ft., 1 target. Throwing a net towards a target, the target must make a DC 17 Dexterity saving throw or become Restrained. The net as an AC of 10 and taking 5 Slashing damage will destroy the net and free the target, ending the restrained condition.
Restrain. Upon successfully grappling a target, the bounty hunter can use its bonus action to tie ropes around the target's wrists and ankles; making the target Restrained. The target can break free of the rope with a DC 18 Strength check.
Reaction Name. Upon spotting a quarry, the Bounty Hunter can Dash towards the target as a reaction instead of an action, provoking no attacks of opportunity.
Description
As long as there has been money and criminals, there have been people willing to accept the former to hunt down the latter. These people are Bounty Hunters, and they track down their quarry by any means.
They tend to have less than savory reputations, but those who employ bounty hunters are willing to overlook this.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/26/2023 9:14:33 PM
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2
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0
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1
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Coming Soon
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8/26/2023 9:24:43 PM
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3
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0
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1.5
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Coming Soon
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