Armor Class
16
(hide armor, shield)
Hit Points
27
(5d8 + 5)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
14
(+2)
INT
8
(-1)
WIS
11
(+0)
CHA
9
(-1)
Skills
Intimidation +3, Survival +2
Damage Vulnerabilities
Fire
Damage Immunities
Petrified (Aberrant Armor Only)
Condition Immunities
Petrified
Senses
Passive Perception 10
Languages
Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Brute. A melee weapon deals one extra die of its damage when the cave boy hits with it (included in the attack).
Surprise Attack. If the cave boy surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 2) piercing damage.
Wooden Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 2) piercing damage.
Description
Cave Boys are large variants of humans who are physically stronger, but have less capacity for emotions and reasoning, making them primitive in nature. They often reside at the Stonehenge in Winters.