Medium Humanoid (Human), Chaotic Neutral
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Intimidation +3, Survival +2
Damage Vulnerabilities Fire
Damage Immunities Petrified (Aberrant Armor Only)
Condition Immunities Petrified
Senses Passive Perception 10
Languages Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the cave boy hits with it (included in the attack).

Surprise Attack. If the cave boy surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 2) piercing damage.

Wooden Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 2) piercing damage.

Description

Cave Boys are large variants of humans who are physically stronger, but have less capacity for emotions and reasoning, making them primitive in nature. They often reside at the Stonehenge in Winters.

Monster Tags: humanoidHuman

Habitat: ArcticMountain

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