Medium Fiend (Any), Lawful Evil
Armor Class 21 leather
Hit Points 32 (5d10 + 7)
Speed 120 ft.
STR
15 (+2)
DEX
25 (+7)
CON
20 (+5)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +6, DEX +11
Skills Acrobatics +5
Damage Vulnerabilities Radiant
Condition Immunities Stunned
Senses Blindsight 5ft, Passive Perception 17
Languages Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Shadowmaster. The archer automatically succeeds any dexterity(stealth).

Actions

Weakening shot. RangedWeapon Attack: +19 to hit, range 20/3000 ft., 1 target. Hit: 15 (1d8 + 10) piercing damage. the target must succeed a DC 15 Constitution saving throw or have its strength score halved for one minute.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Devil

Habitat: Forest

ninjagokai

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