Medium Or Small Humanoid (Shapechanger), Any Alignment
Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
Hit Points 34 (4d10 + 14)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
20 (+5)
Skills Perception +4, Stealth +3
Damage Vulnerabilities Psychic
Damage Resistances Thunder
Senses Darkvision 60ft., Passive Perception 17
Languages Common (can't speak in hamster form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werehamster can use its action to polymorph into a hamster-humanoid hybrid or into a hamster, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Senses. The werehamster has advantage on Wisdom (Perception) checks.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werehamster makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite. (Hamster or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehamster lycanthropy.

Claws. (Hamster Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage.

Longsword. (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 8 (1d10 + 2) slashing damage if used with two hands.

Bonus Actions

Dash. (Hamster or Hybrid Form Only). The werehamsters can take the Dash action as a bonus action.

Description

A werehamster is a cute but savage predator that can appear as a humanoid, as a hamster, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a hamster’s head.

Monster Tags: Shapechanger

GarryTheGiff

Comments

Posts Quoted:
Reply
Clear All Quotes