Shapechanger. The werehamster can use its action to polymorph into a hamster-humanoid hybrid or into a hamster, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Senses. The werehamster has advantage on Wisdom (Perception) checks.
Multiattack. (Humanoid or Hybrid Form Only). The werehamster makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite. (Hamster or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehamster lycanthropy.
Claws. (Hamster Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage.
Longsword. (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 8 (1d10 + 2) slashing damage if used with two hands.
Dash. (Hamster or Hybrid Form Only). The werehamsters can take the Dash action as a bonus action.
Description
A werehamster is a cute but savage predator that can appear as a humanoid, as a hamster, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a hamster’s head.
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