Medium Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 115 (21d8 + 21)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
13 (+1)
Skills Athletics +3, Perception +3
Condition Immunities Frightened
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The drake has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Description

Aggressive and wild reptiles, drakes hunt in all reaches of the world. Enterprising individuals capture and domesticate drakes, especially those who aren't able to fly. Captured drakes can be trained, but always possess a wild side.

A bloodseeker drake is an aggressive hunter that enters a frenzy when it smells blood.

Bloodseeker drakes are prized by hunters and patrols for their tracking abilities. They are hard to control, however, especially with conditions thick with the stench of blood.

Because they are wild hunters, it is rare to find these creatures work with creatures outside their own species.

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2023 1:47:33 AM
5
0
5e
Coming Soon
GlareMaster

Comments

Posts Quoted:
Reply
Clear All Quotes