Large Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 15 (2d10 + 4)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
7 (-2)
CHA
4 (-3)
Damage Resistances Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the Berserker Grub can move up to its speed toward a hostile creature that it can see.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target, Hit: 5 (1d6 + 2) piercing damage. The target must also make a DC 12 Constitution saving throw, suffering 10 (3d6) poison damage on a failed save. If the poison damage on a failed save. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Vomit. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 6 (1d6 + 3) acid damage. the target must succeed on a DC 12 Dexterity saving throw or be paralyzed until they succeed on a DC 12 Strength (Athletics) check.

Bonus Actions

Aggressive. As a bonus action, the Berserker Grub can move up to its speed toward a hostile creature that it can see.

Habitat: ForestGrasslandHillMountainSwampUnderdark

Matthuw

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