Aggressive. As a bonus action, the Berserker Grub can move up to its speed toward a hostile creature that it can see.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target, Hit: 5 (1d6 + 2) piercing damage. The target must also make a DC 12 Constitution saving throw, suffering 10 (3d6) poison damage on a failed save. If the poison damage on a failed save. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Vomit. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 6 (1d6 + 3) acid damage. the target must succeed on a DC 12 Dexterity saving throw or be paralyzed until they succeed on a DC 12 Strength (Athletics) check.
Aggressive. As a bonus action, the Berserker Grub can move up to its speed toward a hostile creature that it can see.
Comments