Upper Rank Regeneration: This creature will heal 25 (4d10+5) HP at the start of each of its turns.
Legendary Resistance (3/Day): If Akaza fails a saving throw, he can choose to succeed instead.
Post-Death Will: Once this creature hits 0 HP, it will not die unless one of a few specific conditions is met;
- The attack that reduces this creature to 0 HP does 40 or more Radiant damage
- 100 or more damage is dealt to the creature's corpse before it can heal in any way
- The creature is poisoned before hitting 0 HP
- The creature is willing to die
Multiattack: Akaza chooses to attack with either 4 Destructive Death Punches, or 3 Destructive Death: Air Type attacks.
Destructive Death Punch: Melee Attack: +16 to hit, reach 5 ft., 1 target. Hit: 22 (2d6 + 16) Bludgeoning damage + 19 (1d6 + 16) Force Damage.
Destructive Death: Air Type: Ranged Attack: +16 to hit, range 180/300 ft., 1 target. Hit: 19 (1d6 + 16) Force damage.
Destructive Death: Disorder: Akaza creates a flurry of shockwaves that spread chaotically that act like attacks from Destructive Death: Air Type, capable of hitting infinitely many targets within 60 ft. of Akaza that he can see and is aware of, however, after the first 4 strikes, Akaza has disadvantage on any remaining strikes that he can, or is willing to take.
Destructive Death: Annihilation Type (3/Day): Melee Attack: +16 to hit, reach 5 ft., 1 target. Hit: 46 (10d6 + 16) Bludgeoning damage + 31 (5d6 + 16) Force Damage.
Destructive Death: Explosive Flurry: Akaza chooses a creature that he is aware of and can see within 5 ft. of him. The creature that Akaza chooses must perform a DC 24 Dexterity saving throw, taking 22 (2d6 + 26) Bludgeoning damage + 19 (1d6 + 16) Force damage upon a failed save, or half as much on a successful one. If the creature fails the save, they will also be pushed back 100 ft.
Destructive Death: Flying Planet 1000 Wheels: Akaza chooses a creature that he is aware of and can see within 5 ft. of him. The creature that Akaza chooses must perform a DC 24 Dexterity saving throw, taking 19 (1d6 + 16) Force damage upon a failed save, or half as much on a successful one. If the creature fails the save, they will also be knocked unconscious.
Destructive Death: Blue Silver Chaotic After Glow (Recharge 6): All creatures within 60 ft. of Akaza take 25 (3d6 + 16) Force damage and are knocked prone.
Destructive Death: Compass Needle: Akaza chooses an infinite amount of creatures that he is aware of and can see within 180 ft. of him. For every stat a creature has that is above 20, Akaza gains +1d12 on all damage rolls against that creature. If a creature has 4 or more stats above 20, Akaza also gains advantage on all rolls against that creature. These effects last for 1 minute.
Destructive Death: Crown Splitter: Melee Attack: +16 to hit, reach 5 ft., 1 target. Hit: 22 (2d6 + 16) Bludgeoning damage.
Destructive Death: 8 Layered Demon Core: Upon being attacked with a projectile of any kind, Akaza may use this action to nullify up to 8 projectiles that attack him.
Destructive Death: 10000 Leaves Flashing Willow: Upon a creature entering within 15 ft. of Akaza, he may use this action to deal 19 (1d6 + 16) Force damage to all creatures within 60 ft. of him.
Destructive Death Punch (Costs 1 Action): Akaza uses a Destructive Death Punch
Destructive Death: Air Type (Costs 1 Action): Akaza uses a Destructive Death: Air Type attack
Compass Directions (Costs 2 Actions): If Akaza has the effects of Destructive Death: Compass Needle on a creature, he may use this action to prepare to take one of his reactions against that creature without using up his reaction.
Description
Akaza is a humanoid demon with red hair and eyelashes with green skin, blue tattoos all over his body in striped patterns, and blue eyes with yellow pupils that have "uppermoon 3" carved into them. He wears beige pants with a blue belt that has red cords dangling off of it along with a brown cloth that goes around his neck with black stripes on it, and red beads around his ankles.
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