Armor Class
16
Natural Armor
Hit Points
44
(8d8 + 6)
Speed
40 ft., Climb 40 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
14
(+2)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
STR +5, DEX +4
Skills
Athletics +5, Perception +3
Damage Vulnerabilities
Fire, Psychic, Radiant, Slashing from a Vorpal Sword
Condition Immunities
Exhaustion
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The Wendigo makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Antlers. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Bite. Melee Weapon Attack: +2 to hit, range 5 ft., one target. Hit: 9 (1d10 + 4) necrotic damage.
Bonus Actions
Climb, Disengage, Grapple
Legendary Actions
Healing Factor: Heals 1d6 per start of turn.
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