Armor Class
13
Leather armor
Hit Points
23
(1d4 + 1)
Speed
20 ft., Burrow 5 ft.
STR
10
(+0)
DEX
11
(+0)
CON
14
(+2)
INT
13
(+1)
WIS
9
(-1)
CHA
3
(-4)
Senses
Darkvision 30 ft., Passive Perception 11
Languages
Common Understands certain phrases or commands in common but cannot speak it. --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 1) slashing damage.
Stench. Any creature that starts its turn within 5 feet of the badger must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the badgers Stench for 24 hours.
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