Tiny Beast, Chaotic Neutral
Armor Class 13 Leather armor
Hit Points 23 (1d4 + 1)
Speed 20 ft., Burrow 5 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
9 (-1)
CHA
3 (-4)
Senses Darkvision 30 ft., Passive Perception 11
Languages Common Understands certain phrases or commands in common but cannot speak it. --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 1) slashing damage. 

Stench. Any creature that starts its turn within 5 feet of the badger must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the badgers Stench for 24 hours.

Monster Tags: Misc Creature

Habitat: Forest

Lord_Hannable

Comments

Posts Quoted:
Reply
Clear All Quotes