Huge Monstrosity, Chaotic Evil
Armor Class 22 Natural Armor
Hit Points 630 (42d12 + 343)
Speed 50 ft.
STR
26 (+8)
DEX
16 (+3)
CON
24 (+7)
INT
13 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +15, DEX +10, CON +14
Skills Perception +10
Damage Vulnerabilities Force
Damage Resistances Piercing, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Grappled, Poisoned
Senses Darkvision 120ft, Truesight 60ft, Passive Perception 20
Languages All
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Incorporeal Movement. The Bone Monstrosity can move through other creatures and objects as if they were difficult terrain. It takes 10 (3d6) force damage if it ends its turn inside an object.

Undead Pierce. If damage reduces the Bone Monstrosity to 0 hit points, it explodes and impales all those within 60ft with bone shards. Creatures within this area must make a dexterity saving throw of 18 at 60ft take 2d10 piercing damage, for every 5ft closer to bloom the creature is a further 1d10 damage is taken.

Actions

Multiattack. The bone monstrosity makes two bone crush attacks.

Bone Crush. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 35 (4d10 + 8) bludgeoning damage.

Necrotic Grasp. The bone monstrosity targets one creature it can see within 60 feet of it. The target must succeed on a DC 23 Constitution saving throw or take 44 (8d10) necrotic damage and have its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.

Bonus Actions

Bone Pull. Bloom Spawns 2d4+2 Ghouls by tearing off a bone and conjuring that many ghouls. She loses hp equal to 5 * the number of bones pulled. 

Reactions

Get Back Here - Instead of getting an attack of opportunity, when a creature leaves your attack range, suck every creature within 20ft towards you in a necrotic wave.

Legendary Actions

Legendary Resistance (3/Day). If the bone monstrosity fails a saving throw, it can choose to succeed instead.

To do this you must sacrifice 15 Ghouls nearby:

Spectral Assault(Costs 3 Actions). Bloom releases a wave of spectral energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Dexterity saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful one. Each creature also makes a wisdom save of DC 19, if they fail they become paralysed for 3 turns doing a save at the start of each turn.  Upon doing so go into a dormant state for 3 rounds unable to do anything.

Mythic Actions

Mythic Actions (3/Day). The Bone Monstrosity can take 3 mythic actions, choosing from the options below. Only one mythic action option can be used at a time and only at the end of another creature's turn. The Bone Monstrosity regains expended mythic actions at the start of its turn.

Mythic Syphon. The Bone Monstrosity makes one slam attack. If the attack hits, the target must succeed on a DC 23 Strength saving throw or be knocked prone and he heals for the same amount.

Mythic Bone Burst (Costs 2 Actions). The Bone Monstrosity releases a burst of necrotic energy in a 30-foot radius. Each creature in the area must make a DC 23 Constitution saving throw, taking 7d6 necrotic damage on a failed save, or half as much damage on a successful one. Bloom heals for the same amount

Description

WorldAnvil - DhapSodiK

Lair and Lair Actions

On initiative count 20 (losing initiative ties), Bloom can take a lair action to cause one of the following effects:

Bone Shroud. The very ground becomes unstable, causing bones to rise and twist, forming difficult terrain within a 30-foot radius on a point Bloom can see. This terrain persists until Bloom uses this lair action again or until the end of her next turn.

Aura of Desolation. Bloom's lair resonates with necrotic energy, causing all creatures within 60 feet of her to have disadvantage on all saving throws against her Necrotic Grasp ability until the start of Bloom's next turn.

Regional Effects

The area around Bloom's lair is warped by her presence, creating the following effects:

  1. The air is thick with the scent of decay and necrotic energy, causing plants to wither and animals to avoid the area.

  2. Undead creatures are drawn to the lair, emerging from hidden corners of the island to serve Bloom's will.

  3. Creatures that die within 1 mile of the lair rise as lesser undead under Bloom's control within 24 hours, unless their bodies are completely destroyed.

  4. The island itself is infused with necrotic magic, causing it to become shrouded in an otherworldly fog that obscures visibility beyond 60 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2023 3:31:16 PM
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1
1
Coming Soon
dhapsodik

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