Medium Beast (Any Race, Human, Shapechanger), Neutral
Armor Class 10 in humanoid form, 12 (natural armor) in wolf or hybrid form
Hit Points 80 (15d10)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Animal Handling +10, Perception +8, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in capybara form)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werecapybara can use its action to polymorph into a capybara-humanoid hybrid or into a capybara, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werecapybara has advantage on Wisdom (Perception) checks that rely on sightor smell.

Serene Aura. While within 30ft of another beast type creature. The werecapybara imposes disadvantage on any attacks against it. This feature only works if the attacker has line of sight with the werecapybara.

Curse of the Capybara. The curse of the werecapybara can be passed onto a victim if the they take in the blood of the werecapybara. If blood of the werecapybara makes is ingested or enters an open wound, the infected must succeed on a DC 15 Consitution Save or become a werecapybara.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werecapybara makes two attacks: two with its spear (humanoid form) or a flurry of fist blows (hybrid form).

Flurry Punch (Capybara or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (4d4+2) bludgeoning damage. 

Pelican Toss (Hybrid Form Only & Must have Pelican Nearby). Ranged Weapon Attack: +6 to hit, reach 45 ft., one creature. Hit: 8 (2d4 + 4) piercing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Reactions

Chilled out Beast. A werecapybara can use it's reaction to end one condition out of charmed, stunned and frightened.

Description

A werecapybara is a serene guardian of the jungle that can appear as a humanoid, as a capybara, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a calm capybara head.

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2023 5:04:37 PM
8
1
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Coming Soon

Monster Tags: Shapechanger

Habitat: ForestMountainSwamp

MysteryMezza

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