Medium Fiend (Demon), Chaotic Evil
Armor Class 100000000 natural armor
Hit Points 1000000 (1000d20 + 100)
Speed 10000 ft., Fly 100000000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
1 (-5)
Damage Immunities Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Slashing, Thunder, Petrified (Aberrant Armor Only); Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Exhaustion, Petrified
Senses Passive Perception 1000000000
Languages The Goose only honks.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Knife. The Goose cuts your enemies with a vorpal sword, dealing 6d8 damage or decapitating the target on a nat 20.

Reactions

Annoyance. Anytime someone speaks and The Goose is nearby, it will honk loudly, for it is annoying.

Description

The Goose is an ancient demon living ever since the dawn of time. It is the most annoying creature in the entire multiverse and only powerful spellcasters are able to summon it as a curse.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Selleck

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