Revenant Fortitude. If Bragamkk drops to 0 hit points but isn't killed outright, it drops to 1 hit point instead. It can't use this feature again until it finishes a long rest.
Necrotic Grapple. Bragamkk's successful grapple checks deal an additional 1d6 necrotic damage to the target at the start of their turn while they are grappled.
Grappling Expertise. Bragamkk has advantage on all Strength (Athletics) checks made to grapple a creature.
Spellcasting. Bragamkk is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Bragamkk has the following spells prepared from the wizard and cleric spell lists:
Cantrips (at will): chill touch, mage hand, spare the dying
- 1st level (4 slots): false life, inflict wounds, shield
- 2nd level (3 slots): blindness/deafness, gentle repose, hold person
- 3rd level (3 slots): haste, counterspell, vampiric touch
- 4th level (3 slots): blight, dimension door, stoneskin
- 5th level (2 slots): contagion, insect plague, enervation
Multiattack: Bragamkk makes two melee attacks: one with its morningstar and one with its Grasptouch ability.
Morningstar: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.
Grasptouch: Bragamkk attempts to grapple a creature. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16). If the grapple succeeds, Bragamkk can use a bonus action to attempt to pin the target.
Touch of Decay (Recharge 5-6): Bragamkk makes a melee spell attack against a creature it has grappled and pinned. On a hit, the target takes 18 (4d8) necrotic damage and must succeed on a DC 16 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. If the target's hit point maximum is reduced to 0, it dies.
Legendary Resistance (3/Day): If Bragamkk fails a saving throw, it can choose to succeed instead.
Cursed Strike: Bragamkk can use this ability after hitting a creature with its morningstar attack. The target must succeed on a DC 16 Constitution saving throw or be cursed. While cursed, the target has disadvantage on attack rolls and saving throws against Bragamkk's spells. The curse lasts for 1 minute and can be ended early with a remove curse spell or similar magic.
Channel Divinity: Touch of Death (1/Day): Bragamkk can use its Channel Divinity to invoke the power of death. As a bonus action, it chooses one creature it has grappled. The target must succeed on a DC 16 Constitution saving throw or take necrotic damage equal to its current hit point maximum. On a successful save, the target takes half damage.
Uncanny Dodge: When an attacker that Bragamkk can see hits it with an attack, it can use its reaction to halve the attack's damage against it.
Description
Bragamkk, Enforcer of Kelemvor, stands as a testament to resilience forged in the crucible of suffering. An aged Bugbear, he bears the weight of his past as a slave, a life of torment and chains that sought to extinguish his spirit. His fur once matted and unkempt from years of hardship, now reveals a more distinguished grey hue, highlighting the journey of his life.
The scars etched into Bragamkk's hulking frame tell the story of survival, each one a chapter in his history of pain and perseverance. It was on the brink of oblivion, abandoned and wounded, that fate intervened. A benevolent priest of Kelemvor, the Lord of the Dead, found the battered Bugbear, his life slipping away. With the touch of divine intervention, Bragamkk's heart found strength anew, kindling a devotion that would guide his future.
Bound by gratitude and the understanding of the delicate balance between life and death, Bragamkk embraced his saviour's faith. He cast aside the chains of his past, replacing them with a resolve to serve as a vessel of righteous retribution against the forces that pervert the cycle of life. His days of captivity have not vanished from memory, but now, his past fuels a fervent mission: to hunt the undead, those grotesque mockeries of the life he holds dear, and to purge their malevolent existence from the world.
The once-broken Bugbear honed his strength and innate magical potential, the synergy of his Abjuration Wizardry and Death Domain Cleric abilities merging into a fearsome combination. Bragamkk's combat tactics centre around the mastery of grappling, a skill he developed as a survival instinct during his time of slavery. Now, it's a potent tool for subduing enemies, allowing him to deliver a touch of divine decay upon those he pins. The chilling touch of his spells serves as a reminder that death's embrace can be both inevitable and swift.
As he traverses the realms, Bragamkk's presence is a harbinger of both life's fragility and its enduring strength. He bears the scars of his past and the blessings of his deity, a symbol of redemption and determination. With his morningstar in one hand and a grim determination in his heart, Bragamkk strides forward, a paragon of the rekindled spirit, unwavering in his mission to protect the living and uphold the sanctity of the afterlife
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/28/2023 9:32:58 PM
|
2
|
0
|
--
|
Coming Soon
|
Comments