Spellcasting. Aeonius, the Eternal Chronomancer is a 4-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 14, +2 to hit with spell attacks). Aeonius, the Eternal Chronomancer has following [Warlock] spells prepared:
Cantrips (at will): Poison Spray, True Strike
1st level (3 slots): Witch Bolt, Hellish Rebuke, Hex
2nd level (2 slots): Mirror Image, Darkness
3rd level (1 slot): Fear
4th level(1 slot): Dimension Door
Morning Star. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (3d8 + 2) [bludgeoning] damage.
Time Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (2d4 + 2) [bludgeoning] damage. Effects: The target's movement speed is halved for his/her next turn, and he/she can take no reactions and any spell casting time is doubled.
Time Watcher Aeonius, the Eternal Chronomancer is able to see up to 10 years into the future and 100 years into the past.
Boon of Time Whoever is within 5 feet of Aeonius, the Eternal Chronomancer, is not able to take reactions, and his/her speed is halved for his/her next turn and and any spell casting time is doubled.
Whenever Aeonius, the Eternal Chronomancer is hit, roll a dexterity saving throw(DC 15). If the roll ties or is higher, you may use the bonus action below.
Reverse Time (Costs 2 Actions). Aeonius, the Eternal Chronomancer reverses time, causing the hit to not effect him. Aeonius, the Eternal Chronomancer may use the Morning Star ability if it wants then.
Description
Aeonius, the Eternal Chronomancer is the keeper of the Time Ring, a ring used to control the very essence of time itself. He guarded the ring for thousands of years, using the ring to control time, being able to slow enemies down, reverse time, and even being able to stop someone in their tracks completely, using time itself.
Lair and Lair Actions
Aeonius, the Eternal Chronomancer resides at the Tower of Time, guarded by many constructs. He lives at the top of 10 floors. The tower is made of stone, blackened by time, and green cracks appear glowing on it. The entrance is a massive door 10 ft tall and 5 ft wide. All of the floors(except for the tenth) are big rooms 50ft by 30ft wide. The rooms are nicely decorated with carpets, sofas, and and tables. Stairs toward the back of the room are used to traverse the rooms(get creative with the rooms, and make each one have it's own special design, just keep the base description still shown). Constructs, mostly Metal Monstrosities roam the floors. The 10th floor is a metal room, the same dimensions as the other rooms. It metal is black with hints of rusted brown. There, at the top is Aeonius, the Eternal Chronomancer. He is a massive metal humanoid with black plated armor. His face is like a helmet, with a relatively round knight like helmet. Toward the forhead, massive spikes are jutting up out of the helmet(basically look at sauron's face). He's holding a massive metal morning star.
Lair Actions
On initiative count 5 (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; Aeonius, the Eternal Chronomancer can’t use the same effect two rounds in a row:
- Aeonius, the Eternal Chronomancer points at an enemy 30 ft away. That creature's movement speed is now halved till it's next turn.
- Aeonius, the Eternal Chronomancer looks at an enemy 30 ft away. That creature now has a disadvantage on dexterity saving throws and rolls .
Regional Effects
The region containing ’s lair is Aeonius, the Eternal Chronomancer within 5 miles creates one or more of the following effects:
- All creature's movement speed is neglected by 5.
- Black clouds fill the air, making any rolls that involve sight have a disadvantage.
If Aeonius, the Eternal Chronomancer dies, these effects fade over the course of 1d4 hours.
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