Large Ooze
Armor Class 13 natural
Hit Points 52 (4d20)
Speed 20 ft.
STR
10 (+0)
DEX
1 (-5)
CON
19 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +7
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Engulf. melee Weapon Attack:+5 to hit, target 10 foot square, reach 10ft. 2d10 acid damage. target(s) is now restrained. escape DC15

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

darthmiles

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