Tiny Celestial, Chaotic Good
Armor Class 14 (natural armour)
Hit Points 2 (1d4)
Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Celestial, Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Teleport (1 per 2 days). The unicorn magically teleports itself and up to one willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. 

Healing Touch (1/day). The unicorn touches another creature with its horn. The target magically regains (1d8 + 2) Hit Points.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2019 7:02:59 PM
4
0
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Habitat: Forest

WhiteBishop

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