Large Aberration, Neutral
Armor Class 14 Natural Armor
Hit Points 102 (12d10 + 36)
Speed 30 ft., Fly 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Skills Perception +3, Stealth +5
Senses Blindsight 60 Ft., Tremorsense 30 Ft., Passive Perception 13
Languages Deep Speech Understands but cannot Speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious : The Avatar of Iat'Neh can breathe air and water.

Actions

Quake : Melee Weapon Attack: +7 to hit, 10 ft radius. Hit: 16 (4d6 + 4) Bludgeoning damage. Slam your tentacles down in a 10 foot radius, damaging all creatures within range.

Lullaby of Madness : Cast Sleep at 2nd level without expending a spell slot. Your horrific song attempts to lull a creature to sleep. If any Aberrations are within 100 feet of the song, they get launched into a frenzy, gaining +3 to attack and damage rolls, attacking anything the Avatar of Iat'Neh commands them to attack for up to 1 minute. If the Aberrations were not friendly to you prior, they will return to hostile once the effect ends or the Avatar of Iat'neh has ended.

Eldritch Cannon (Recharge 5-6) : Fire a massive pulse of dark screeching and hallucinogenic energy from your eye tentacles to a target location, forcing all creatures in a 10 foot area to make a Wisdom Saving Throw. On a failure, the creatures take 12 (3d8) psychic damage, half on a success. If a creature dies from the cannon, their head explodes into a mass of mangled tendrils, causing creatures in the 10 foot area to take an additional 4 (1d8) psychic damage in abject horror. If a creature dies from the additional damage, their head also explodes and deals the additional psychic damage again.

Description

Created by 'Zaunis' - Twitter.com/Zaunis

Monster Tags: aberration

Immafluxingteapot

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