Medium Undead, Typically Neutral
Armor Class 13
Hit Points 26 (5d6)
Speed 0 ft., Fly 45 ft.
STR
8 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Senses Darkvision 40 ft., Passive Perception 10
Languages Any languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The spirit can see 40 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Spectral Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (2d4 + 2) necrotic damage. 

Spectral Bullet. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) necrotic damage.

Possess Object (Recharge 8). The Astral Spirit can use its action to possess an object within its line of sight. If an object is possessed, the Astral Spirit becomes immune to all damage until the object is badly damaged or destroyed. The astral spirit still has the ability to use Spectral Bullet while in this possessed form, however it cannot use Astral Strike in this form and this action's recharge only starts once the Spirit leaves the object.

 

Description

Astral Spirits are what remain of the poor souls that perished while exploring the Astral Sea. They are said to roam the Astral Sea forever, looking for a captain to serve for the rest of their afterlife.

AMcyberDM

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