Medium Undead, Neutral Evil
Armor Class 8 Natural
Hit Points 22 (3d8 + 9)
Speed 10 ft., Swim 60 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

 

Description

Aquatic zombie were zombie who decided to live underwater. over the centuries, they gain the ability to swim and the darkvision. they became resistant to cold damage but they gain the vulnerability of fire damage.

Monster Tags: undead

Habitat: Underwater

Echo3610

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