Medium swarm of Medium beasts, Any Non-Lawful Alignment
Armor Class 18 Natural
Hit Points 66 (12d10)
Speed
STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +7, CON +6
Damage Vulnerabilities Fire
Damage Immunities Acid
Condition Immunities Blinded, Grappled, Poisoned
Senses Passive Perception 20
Languages Ilexian spirit
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sand elemental: they can turn their body to sand to trap prey or avoid physical damage. 
Venom: they have a potent venom that they can spit as an acid to dissolve prey, or inject as a poison.

Actions

Constrict: the viper wolf attempt to constrict the target as sand. The target must make a strength DC of 20 or be restrained, and take 1d6 bludgeoning damage at the start of each of the viper wolf’s turns.

Bite: +6 to hit, the viper wolf attempts to bite a target for 2d8 piercing damage, and the target must beat an 18 constitution save or be poisoned and take 1d4 poison damage for the next three turns or until it passes it’s save. 

Acid spit: +6 to hit, range of 35 feet, the viper wolf pools it’s venom and spits it out as a corrosive acid, dealing 2d6 acid damage on a hit, and an additional 1d6 acid damage at the start of each of the target’s turns for 3 turns or until the acid is removed as an action. 

Multiattack: the viper wolf attempts two bite attacks and attempts to construct the target 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Sand shift: the viper wolf shifts it’s body to sand to avoid a physical attack made against it

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A wolf like sand elemental from Ilexia that hunts prey using its special abilities. It has a diamond patterned scaly coat, despite having the body of a wolf. They have red eyes, and are non-lawfully aligned as a rule.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: Desert

LawrenceWyrm2001

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