Gargantuan Construct, Typically Lawful Evil
Armor Class 20 Natural armor
Hit Points 200 (17d20 + 30)
Speed 0 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
8 (-1)
WIS
5 (-3)
CHA
13 (+1)
Skills Intimidation +4
Damage Resistances Bludgeoning
Damage Immunities Poison, Slashing
Condition Immunities Charmed, Frightened, Paralyzed
Senses Blindsight, Darkvision, Tremorsense, Passive Perception 10
Languages Terran
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multi-attack.The animated layer makes two melee attacks or two ranged attacks. 

Punch. Melee weapon attack, reach 5ft, 10+ to hit, on hit 2d12 bludgeoning damage. 

Laser eyes. Range weapon attack, range 80/200ft. 5+ to hit. Hit: 3d10 force damage.

Release energy. Melee or ranged weapon attack, reach 10ft or range 200/400ft. Hit: 2d10 psychic damage.

 

Bonus Actions

Intimidating presence. The animated lair may use this as an action. Each creature of the animated lairs choice that is within 120 feet of the animated lair must succeed on a DC18 Wisdom saving throw or be frightened for 10 minutes.

Glare. (3/day) The animated lair may only use this if it used intimidating presence this turn as an action. Each creature frightened by the animated lair takes 3d10 psychic damage.

Reactions

Suck up.When a creature targets the animated lair with a ranged attack, roll 1d10.On a 1 or 2, the attack works normally on a 3-5, the animated lair takes 1d4 piercing damage. 

On a 6-10 the animated lair is unaffected. 

Description

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Habitat: Urban

Rhegwood

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