Guillotine. Guillotine is a +2 magic greatsword.
Crimson Helm. The Crimson Helm gives its wearer Darkvision (60 ft.), +1 to AC, and allows them to read, write, and speak Draconic.
Crimson Plate. The Crimson plate is a +1 Plate Armor set, painted blood-red.
Multiattack. The Crimson King makes two greatsword attacks. If he has a longsword drawn, he can instead make a longsword attack.
Guillotine. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Longword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9/10 (1d8/10 + 5) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Charge. The Crimson King charges one enemy within 20 ft. The target must make a DC 14 DEX saving throw, or be knocked prone and take 4 (2d4) bludgeoning damage.
Parry. If the Crimson King is targeted by an attack he can see, and is wielding a melee weapon, he can use his reaction to add his proficiency bonus to his AC for 1 turn.
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