Gargantuan Dragon (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 700 (17d20 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
24 (+7)
WIS
23 (+6)
CHA
20 (+5)
Saving Throws DEX +14, CON +19, WIS +15, CHA +14
Skills Perception +11, Stealth +7
Damage Vulnerabilities Necrotic, Radiant
Damage Immunities Acid
Condition Immunities Deafened
Senses Blindsight 10 ft., Truesight 60, Passive Perception 21
Languages Abyssal, Common, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 10) piercing damage plus 6 (1d12) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (5d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 38 (7d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 30 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 120 (12d20) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Breath Weapon. The dragon uses it's breath weapon.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 26 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair and Lair Actions

 

 

Monster Tags: abberationmonstrosity

Habitat: Swamp

Hunimash_Agod

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