Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (natural armor)
Hit Points 33 (2d8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +3
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Abominable Form. Roll a d20 every time the cultist uses its breath weapon: on a 1-10 the cultist is also damaged by the attack. 

 

Actions

Multiattack. The abominable cultists makes an attack with its Fire Breath and then makes two melee attacks: one with its bite and one with its claws.

Claws; Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage.

Bite; Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) piercing damage.

Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

 

Description

This cultist has been corrupted with draconic power and is now blessed with numerous powerful deformities such as claws, bulging scales and the ability to breath fire, at the cost of their sanity.

Monster Tags: NPC

Habitat: Urban

ArcanusSilvanus

Comments

Posts Quoted:
Reply
Clear All Quotes