Large Dragon, Lawful Good
Armor Class 18 (natural armor)
Hit Points 112 (16d10 + 32)
Speed 30 ft., Fly 80 ft.
STR
18 (+4)
DEX
16 (+3)
CON
21 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +7, CON +9, WIS +7, CHA +7
Skills Arcana +6, History +6, Perception +6, Stealth +8
Damage Resistances Fire
Damage Immunities Cold
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Celestial, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (1/Day). If Celestia fails a saving throw, it can choose to succeed instead.

Cosmic Adapt. Celestia doesn't need air, food, or water. 

 

Actions

Multiattack. Celestia makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 2d10 cold damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Cosmos Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 54 (8d8) cold damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw also have their movement halved until the end of their next turn. 

Electromagnetic Breath. The dragon exhales a photonic blast in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 54 (8d8) force damage on a failed save, or half as much damage on a successful one. Concentration on spells is interrupted if the caster fails the saving throw.

Habitat: MountainUrban

SirThief

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