Legendary Resistance (1/Day). If Celestia fails a saving throw, it can choose to succeed instead.
Cosmic Adapt. Celestia doesn't need air, food, or water.
Multiattack. Celestia makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 2d10 cold damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cosmos Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 54 (8d8) cold damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw also have their movement halved until the end of their next turn.
Electromagnetic Breath. The dragon exhales a photonic blast in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 54 (8d8) force damage on a failed save, or half as much damage on a successful one. Concentration on spells is interrupted if the caster fails the saving throw.
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Posted Sep 26, 2023I LOVE Celestia I LOVE Celestia YUM YUM YUM
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Posted Sep 27, 2023wtf who are you?