Multiattack. The namielle makes one Bite attack and two Claw attacks, or it makes three Water Globule attacks.
Bite. Melee Weapon Attack: d20+14 to hit, Reach 5 ft., one target. Hit 20 (3d8 + 7) piercing damage.
Claw. Melee Weapon Attack: d20+14 to hit, Reach 5 ft., one target. Hit 17 (3d6 + 7) slashing damage.
Water Globule. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 17 (5d6) acid damage and the target must succeed on a DC 21 Constitution saving throw or become afflicted with waterblight for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a hit or miss, the 5 foot area below the target is flooded.
Maelstrom. The water in a 45-foot radius around the namielle is pulled towards it and absorbed into its body, increasing the namielle's AC by 4 until the end of its next turn. Each creature in flooded terrain must make a DC 22 Strength saving throw or take 31 (9d6) bludgeoning damage and be pulled 15 feet toward the namielle on a failed save, or half as much damage on a successful one and is not pulled.
Tidal Wave. The namielle conjures up a wave of water that crashes down on an area in front of it. The area can be up to 45 feet long, up to 15 feet wide, and up to 10 feet tall. Each creature in that area must make a DC 22 Dexterity saving throw, taking 31 (9d6) bludgeoning damage and is knocked prone on a failed save, or half as much damage and isn’t knocked prone on a successful one. The water then spreads out 15 feet across the ground in all directions, flooding the area.
Electric Divebomb (Recharge 5-6). The namielle releases a torrent of water from its body, flooding the ground in a 40-foot radius around it. It then rises into the sky while gathering electricity and comes crashing down at its same location causing a massive eruption of water and a shockwave of steam. Each creature within 40 feet of the namielle must make a DC 21 Dexterity saving throw, taking 38 (7d10) fire damage on a failed save, or half as much damage on a successful one. If the creature is within 20 feet of the namielle, it takes an extra 22 (4d10) lightning damage.
Spellcasting. The namielle casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: create or destroy water, control water, wall of water
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