Medium Elemental (Wizard), Lawful Evil
Armor Class 25 Natural
Hit Points 646 (33d20 + 300)
Speed 60 ft.
STR
10 (+0)
DEX
24 (+7)
CON
20 (+5)
INT
30 (+10)
WIS
22 (+6)
CHA
26 (+8)
Saving Throws DEX +16, CON +14, INT +19, CHA +17
Skills Arcana +19, Deception +17, History +19, Intimidation +17, Persuasion +17
Damage Resistances Fire, Radiant
Damage Immunities Cold, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned
Senses Truesight 120 ft, Passive Perception 25
Languages Can read, write and speak any language.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Everfrost weave. A unique magic source of the planet Orodelai, solely commanded by Sheol. This makes her spells and attacks ignore any resistances or immunities. 

Special equipment: Sheol carries a sickle named the Jälum, in the hands of anyone other than Sheol Jälum is a regular ceremonial sickle.

Eternal Enchant. The Aspect of Sheol is permanently under the effects of the Spell Investiture of Ice.

Legendary Resistance (5/day). If the Aspect of Sheol fails a saving throw, she can choose to succeed instead.

Myth of Creation and Rebirth. If killed, the Aspect of Sheol returns to Orodelai to be consumed by the GodSpirit, which gains all its knowledge.

Unusual Nature. The Aspect of Sheol doesn’t require air, food, drink, or sleep.

 

Actions

Multiattack: The Aspect of Sheol uses Invasive faune (if available), Guardian creation or spellcasting. Then attacks twice with Jälum.

Jälum. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 38 (6d6 + 20) [Slashing] damage. 

Guardian creation (3/day). Any creature with less than 100 hit points within a 30 ft radius, instantly dies and rises up as a Guardian of the GodSpirit.

Invasive fauna (Recharge 5-6). As an action the Aspect of Sheol can cause the surrounding area in a 200ft radius centred on her, to explode in a frost nova. Dealing 10d8 Cold damage to anything within the blast zone. 

Spellcasting. The Aspect of Sheol casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 27):

At will: Wall of Ice, Animate Dead (as an action), Detect magic, Dispel magic, mage hand, prestidigitation.

2/day each: Greater invisibility, Greater polymorph.

1/day each: Time Stop, Plane Shift.

Reactions

Everfrost counter. When a creature within 80ft casts a spell under level 6. The Aspect of Sheol can cause that spell to fail, while casting Silence on the creature. 

Legendary Actions

The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of her turn.

Jälum (Costs 1 Actions). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 38 (6d6 + 20) [Slashing] damage.

Mythic Actions

If a portal to Orodelai is active within the current plane, the aspect can take one of the options below as a legendary action.

Mätkot (Costs 3 Actions). The Aspect of Sheol calls upon the Rotten turtle of death. All the dead within the plane, rise as either zombies or skeletons.

Punsa (Costs 3 Actions). The Aspect of Sheol calls upon the Bloodied meduusa of waves. All flow of magic gets stopped, making spell slot recovery impossible for 1d4 months. 

Nahksen (Cost 3 Actions). The Aspect of Sheol calls upon the Skinned swan of wind. The sky turns pitch black, blocking out the influence of other gods. Possibly depowering anyone relying on such power for 1d4 days.

Description

Sheol Orodelai, the mother, creator and God of the planet Orodelai. Worshipped as the GodSpirit by her people of everfrost elementals. Once a mere mortal seeking to escape the grasp of her creators, now leads the Orodelain race towards perfection. Creating challenges for Orodelain to conquer only to wipe it all away and begin a new. This strive for power and perfection has lead her research to spill over to other realms causing near apocalyptic events where ever she goes.

The Aspect of Sheol portrays the image of a young woman with snow white skin covered in a layer of frost, white messy hair up to her lower neck. Blinded in one eye while the other glows a magical azure. Adorned by a navy blue coloured robe, decorated by artistic pieces of armour on the chest, shoulders and waist. With a tiara on her head with horns as if having grown out of her head, decorated by small sapphires.
Would another roll an DC 18 Arcana check, the illusion drops. Revealing her form to be half alive and half a rotting corpse. Alive on the right side akin to the illusion, yet dead on the left, shrunken to a skeletal state due to frostbite and completely black. On her wrists are two normal iron shackles. And has a simple silver wedding band on her left ring finger, which has been cut off but now appears as a spectral finger with the sounds of moths echoing from it.

Sheol's preferred fighting style is to lead others to cause their own ruin, much how she seeks her people to self improve. But would she be forced to fight head to head, one has to prepare to not come back alive.

 

Monster Tags: Elemental

Greviodas

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