Medium Humanoid (Elf), Lawful Neutral
Armor Class 15 (Studded Leather)
Hit Points 29 (4d8 + 9)
Speed 30 ft.
STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +5, WIS +5
Skills Intimidation +4, Survival +5
Senses Darkvision 60 ft, Passive Perception 13
Languages Celestial, Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Unusual Nature. The elf doesn’t require sleep.

 

Actions

Multiattack. The astral sailor makes two Shortsword attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, plus 3 (1d6) radiant damage.

Musket. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 10 (1d12 + 3) piercing damage, plus 3 (1d6) radiant damage.

Bonus Actions

Nimble Escape. The astral sailor takes the Disengage or Hide action.

Habitat: CoastalUrban

jpmcc91

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