Armor Class
13
10 + Captain's Proficency Bonus
Hit Points
373
(37d20 + 6)
Speed
300 ft.
STR
23
(+6)
DEX
12
(+1)
CON
25
(+7)
INT
5
(-3)
WIS
10
(+0)
CHA
1
(-5)
Saving Throws
STR +9, DEX +4, CHA −2
Damage Resistances
Psychic
Damage Immunities
Poison
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses
Blindsight (10 feet, blind beyond this radius.), Passive Perception 10
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Speed Drop. At 172 hit points or less (half of max), speed is halved (150 ft). At 114 hit points or less(⅓ of max), speed is 0.
Bubble Aura. The Vessel has a 10-foot aura around it.
- Creatures can breathe in its aura.
- Anything inside the aura is affected by gravity.
- Creatures who fly within the aura can maintain speed with the Vessel.
Vessel’s Rest. The Vessel cannot rest to regain hit points.
The following is your travel pace, assuming you have at least 7 crew members:
Distance Traveled per... |
||||
Pace |
minute |
hour |
day |
Effect |
Fast |
4k feet |
45 Knots |
360 Knots |
-5 to perception |
Normal |
3k feet |
34 Knots |
272 Knots |
- |
Slow |
2k feet |
22 Knots |
176 Knots |
Able to use stealth |
Actions
Crash. To make a crash attack with the Arcane Vessel, The Vessel must move at least 20 feet in a straight line and a creature at the helm must expend an action.
Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: (2d10 + 6) bludgeoning damage, but the Vessel takes 2d10 bludgeoning damage.
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