Tiny Fiend (Demon), Typically Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 10 (2d6 + 4)
Speed 25 ft., Walk 25 ft.
STR
6 (-2)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Skills Performance +6, Stealth +8
Damage Resistances Fire
Damage Immunities Poison
Senses Darkvision 120ft., Passive Perception 16
Languages Abyssal, Common, Infernal Telepathy within 120ft. but only with its master
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Flyby. Baine doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Fly on Command. As an action Baine can sprout bony bat-like wings and fly.

Keen Hearing, Smell and Sight. Baine has advantage on Wisdom (Perception) checks that rely on hearing, smell or sight.

Music Expert. Baine has advantage on all checks on performance to play music, dance or recall anything related to music.

 

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage. 

Description

Baine looks similar to a tiny nightwalker. His form often causes people to confuse him for a cat.

Being a demon, Baine doesn't have a biological form. As such, there was no way of knowing whether his smoking, drinking, or drug-taking has any effect on his "health". Being an infernal creature, drugs may not harm him, although they clearly have an effect on him. 

Baine is extremely humorous and witty. Also, he is quite the musician.

Baine acts as a a familiar, a spirit that takes the form of a tiny nightwalker. Appearing in an unoccupied space within 30 feet of you, Baine acts independently of you, but he always obeys your commands or at least when he feels like it. (You can't have more than one familiar at a time).

In combat, he rolls its own initiative and acts on his own turn. Baine can't attack, but he can take other actions as normal. When Baine drops to 0 hit points, he disappears, leaving behind no physical form. He reappears after you ritual summon him again (10 minutes casting time, once per short rest).

While Baine is within 120 feet of you, you can communicate with him telepathically. Additionally, as an action, you can see through his eyes and hear what he hears until the start of your next turn, gaining the benefits of any special senses that he has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss Baine. He disappears into a pocket dimension filled with musical instruments, drugs, cigars nudie magazines of other demons, a bean bag chair, mood lightning and a TV, where he awaits your summons. Alternatively, you can dismiss him forever. As an action while he is temporarily dismissed, you can cause him to reappear in any unoccupied space within 30 feet of you.

Finally, when you cast a spell with a range of touch, Baine can deliver the spell as if he had cast the spell. Baine must be within 100 feet of you, and he must use his reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Monster Tags: Demonfiend

Hurricane_Angel

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