Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Breath Weapon (Blue) Ranged Attack: As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 13, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
Description
A skinny-looking wolf that was obviously experimented on by a rogue wizard before escaping and being caught again by some goblins. Its spirit could not be broken and was left to rot in a cage before being saved. Its pale blue and white fur gives off small blue sparks when angered or feeling threatened.
Comments